Discovery Cube
Macroverse Project
Designing the digital layer of an exhibit built around play, exploration, and character development.
Designing experiences for culture-driven brands and the communities that power them.
Designing the digital layer of an exhibit built around play, exploration, and character development.
Adapting an Eastern-designed game interface for Western player expectations.
How do you plan a content calendar for content you can’t plan?
The kid who asked too many questions grew up.
Hello! I’m Sujin, a UI/UX designer and researcher who has always been a little too curious for her own good.
I was the kid falling down internet rabbit holes, talking to strangers, and asking “why?” one too many times. Somewhere along the way, curiosity stopped getting me in trouble and started getting me a career.
As a Korean American and former NCAA fencer, I spent years traveling across the country and around the world. What fascinated me wasn’t where I was going, but how differently people could experience the exact same 24 hours.
Different cultures, communities, and perspectives all have their own ways of communicating, connecting, and making sense of the world. Design gave me a way to explore those differences and create bridges between them.
Whether it’s an exhibit, consumer brand, or digital product, I’m most interested in the people behind it. The stories, behaviors, and shared experiences that turn a group of users into a community.
Because great design isn’t just about usability.
It’s about helping people feel seen, understood, and connected to something bigger than themselves.